It is late at night, and Valaina slips out of the steamy warmth of Albrigon’s tent into the freezing night air. She looks all around her, ever alert to possible enemies or danger, as she paces through the camp soundlessly. Leaving the perimeter, she glances back over her shoulder to make sure she is not followed. She starts to run, lightly and effortlessly, barefoot on the snow and ice of Ymir’s Fang.
Mia is awake and watching, disguised against a rocky cliff face by the power of her Chameleon Ring. She instructs her lizard, Cuetz, to follow.
Cuetz is no ordinary reptile, possessing the power of invisibility. He fades from view and scurries away after the ice-elf woman with surprising speed.
Well out from the camp, Cuetz sees Valaina turn and look back once more. She bares her teeth in a smile, falling forwards onto her hands and knees, sprouting silvery fur all over her body, her nose and jaws elongating into a snout, her ears rising up and becoming more pointed and triangular…a long bushy tail sprouting from her rump….within moments, she is no longer an elf, but a large silver fox. She races off down the slope of the mountain with sure-footed ease.
Cuetz cannot stay in touch with Mia beyond this range, so she calls him back.
Morning arrives and Valaina has not returned to camp, though this is nothing unusual in itself, since she has always avoided staying with the party at night. Her new ice-elf thralls express concern for her safety. Menwen, the uncharmed one, suggests that they should be more concerned for their own with her around.
Having breakfasted, Sorrel, the shamaness Lyrina and the boy Kaylan depart for the mountain to the north in order to return to the Rakeskia base and make contact with Lendela and the others in the betrothing party who have probably returned by now. Before leaving, a rendezvous point is agreed on near a distinctive landmark, in case the party are forced to break camp. Sorrel invokes the power of the god of the seas to transform himself and his companions to mist, and then summons a wind to carry them northwards.
The four male ice elves leave camp to descend to the treeline and go hunting. In their absence there is some discussion about the business of Valaina – what to do about her? Mia reports what she observed during the night. Ugrat is convinced that she is evil and deserving of death. If she is still with the party when the other ice-elves are freed she will enthral them. Which, it is mooted, is really her only purpose in remaining with the party – to gain power for herself. It seems that without Snake’s influence to guide them a sea change has come about the party’s attitudes and people now want to “do the right thing”! Or at least Ugrat does, and as Snake’s perceived ‘right hand man’ his voice carries a lot of sway. Mia is more than likely excited at the prospect of looting Valaina’s body for whatever magical treasures she might possess. Albrigon can see the arguments for doing away with her as well – she did, after all, double-cross the party when they first met her, and he’s not happy about her going around charming people left right and centre either. Though he is sceptical as to how successful this attempt will be – “Witches and warlocks are always full of tricks!”
In the middle of this discussion Valaina returns to the camp. The atmosphere can, of course, be cut with a knife, and with more than four centuries of life behind her she is nobody’s fool. She starts to discuss the business of making contact with Keraptis in order to open negotiations, and offers herself to act as a go-between.
People skirt around the issue a little uncomfortably. Valaina notices a few people whispering. Ugrat keeps trying to position himself behind her. Glances are exchanged between people.
Mia telepaths to Chillwind to ready his icy breath…
“Is there something you are trying to hide from me? I sense there is a secret being whispered of here that I am not party to.”
Albrigon breathes a sigh of resignation. It seems that he will have to be the one to start this.
“Well, Valaina, it’s like this.” He rises to his feet and draws his sword. “We don’t need you anymore.”
“Now, Chillwind!” shouts Mia, telepathing at the same time. The dragon breathes a gout of icy mist at her, frosting her. She barely flinches at this. Albrigon rushes her, taking a great swing with his bastard sword. She leaps backwards to avoid his blade, displaying amazing reflexes, then springs back in as she ducks to avoid his return swing, at the same time twisting her body away from his spiked buckler as it stabs towards her midriff. Wherever his weapons are, she is not. She meets Albrigon’s gaze steadily with a look of betrayal in her eyes.
He shrugs his shoulders. “Nothing personal – this is just business!” He swings at her again, and she deftly avoids with astonishing agility. Ugrat is moving to strike as well now. She snarls, baring rather pronounced canines, then shouts a word of power and the air crackles around her with mystical energy. Everyone flinches momentarily, not knowing what manner of sorcery she is about to unleash on them.
She vanishes.
“I knew this would happen!” Albrigon grunts.
“Ev’ryone, look fur her…she no gone far I tink…’member she take long time to cast spell to take us from cave to mountain other day.” Ugrat shouts. “I use my horn now, I find her.”
Ugrat concentrates trying to locate her but he can sense no invisible presences in the vicinity. He takes to the sky with Albrigon and Mia on Chillwind. They start sweeping the area looking for her, scanning for magical radiations or anything that moves.
But the trail has gone cold. The only creatures they find are the returning ice-elf hunting party, who have already made themselves flint knives and spears of remarkable workmanship and have brought down a couple of musk deer to feed the party.
The party tells the enthralled ice elves that Valaina had to leave for a while. They are upset by this, and propose that they should follow after her wherever she has gone, but they are persuaded to remain with the party ‘until she returns’. Only the unenthralled Menwen is told the true details of what has happened.
After eating, Ugrat proposes going to scout out Keraptis’ fortress to see what is occurring there. Chillwind and Albrigon fly Ugrat up as far as the cloud line and he makes his way onwards alone wearing white furs for camouflage.
He eventually succeeds in scaling a ridge that brings him level with the ruined fortress. There are no signs of life evident, except for a single gnome on watch atop the outer gatehouse. A white flag has been lofted. It seems the wizard is requesting a truce!
Ugrat scampers back down the mountainside and swiftly returns to camp with a mixture of climbing and feather falling. He reports what he has seen.
It is decided that Albrigon and Ugrat will go and parlay with the wizard. Meanwhile the camp will be relocated again to avoid possible reprisals from Valaina. The parlayers will meet with someone from the party at the rendezvous who will then guide them back to the camp’s new location.
He and Albrigon saddle up on Chillwind and rise into the air once more, this time flying all the way up to the wizard’s ancient fortress – hoping that this isn’t some kind of trap. They land on the adjacent ridge that bears the outer gatehouse and speak to its single gnomish occupant who is more than a little nervous.
The gnome says that the mighty Keraptis would like to offer a parlay. The party have something he wants, and he is not an unreasonable man. A shelter has been set up in the centre of the courtyard of the fortress and they may meet with him there.
Albrigon refuses to hold the meeting on ground that may have been prepared in some way by the enemy, and demands that Keraptis comes forth to parlay out here.
The gnome scurries over the rope bridge and heads towards the keep. Our heroes wait.
After some time a party emerges and makes its way towards the outer gatehouse. It consists of two Yeti, two gnomes who are giant-sized, and a single, gaunt-looking gnome at the centre. They approach the waiting Albrigon and Ugrat. Chillwind snorts irritably. Those yeti look tasty!
The gaunt-looking gnome in the centre raises his head and stares at the party’s two ambassadors.
“DO YOU KNOW WHO I AM?”
“Let me guess….you’re Keraptis, huh?” Albrigon sneeringly replies.
A discussion ensues, with the one claiming to be Keraptis seeking to intimidate, whilst Albrigon puts on a show of bravado and Ugrat, strangely, tries to persuade the legendary evil despotic tyrant that he could go much farther if he tried being nice to people for a change.
During the course of the parlay, the question arises of why Keraptis has sent the party on this quest and then apparently come here in person with an army of gnomes to do it himself anyway! His appearance seems somewhat different as well.
Keraptis explains that there are a number of imposters within White Plume Mountain who claim to be Keraptis, but that he is the genuine article. He suggests that it is one of these imposters who sent the party here on their quest. He says that he has actually been impressed by the party’s capabilities and thinks they ought to consider working for him.
Eventually a deal is struck which is beneficial to the party. They will persuade the ice elf shamaness Lyrina to take them to the glacier and harvest the magical shards that he needs. In return, he will release the elven prisoners he has and restore the petrified children to flesh and blood. In addition, he will provide them with the means to access the magical vault that Snake is seeking to gain entry to – with no further tasks required!
As a show of good faith on both sides, the party will bring Lyrina and show that she is still alive and in agreement with this arrangement. He will then release the ice elf captives that he still has who are unpetrified. The ice elf children will be restored and released on the party’s return from the glacier, and when the shards are handed over he will give the party the means to access the vault.
By the time Ugrat and Albrigon reach the relocated camp it is close to nightfall. A hungry Chillwind consumes a whole musk deer before settling down to sleep. He misses his cave, but it’s good to have these little hairless yetis running around hunting for him!
The next day Sorrel and Lyrina return, drifting in to the rendezvous where Menwen awaits them. They follow him to the camp’s new location.
They bring news that Lendela is heading south with a small but capable party of Rakeskia warriors. She has sent forth messengers to the other ice-elf tribes to convene a council of war in the shadow of Ymir’s Fang; the remainder of her tribe, mostly non-combatants, are relocating to a different stronghold. The place where Keraptis slew so many of her people shall ever after be a tomb and shrine to those who fell.
Having been apprised of recent events involving Valaina, Lyrina invokes the power of the ice spirits to dispel the charm that Valaina worked on the ice elves that were rescued. After several attempts they are finally cleansed of the enchantment.
Albrigon explains to Lyrina the deal that has been struck with Keraptis – but he stops short of telling her that Keraptis demands the metallic shards that are taboo for her people to gather. The shamaness agrees to go up to the fortress and meet with Keraptis in order to secure the release of her people.
The second meeting with Keraptis takes place as planned, the following day – Sorrel stays close to Lyrina in order that he might be able to employ his wind walk to whisk her out of harms’ way should Keraptis try to double-cross the party. The wizard is satisfied and holds true to his word, releasing his remaining non-petrified prisoners – including the chieftain Naramir, who is in a bad way mentally and seems to have suffered some terrible ordeal. A couple of other prisoners including Naramir’s own daughter have also suffered various abuse at the hands of the wizard’s minions. Keraptis waves aside Ugrat’s complaint that the prisoners are not unharmed as mere pedantry.
The elves are re-united with their kin who were rescued by the party on their earlier sortie and despite their grim circumstances there is cause for some small celebration, and they are cheered by the news that Lendela is on her way. By now some more game has been felled and brought up to the camp and people eat heartily that evening, a pleasant change from the thin gruel the gnomes had fed them with goodness knows what unsavoury ingredients in it.
Albrigon seeks the company of Lyrina this night, trying to impress her with his smattering of elvish. He tells her tales of his own youthful years spent in the chilly mountains of his homeland. He offers her some wine from the lowlands to try. She senses his interest in her, but although she is grateful for him rescuing her, he is one of the short-lived humans and not good material as a mate. She has lived ten of his lifetimes already. And there is another, Kandor, a shaman in the neighbouring Oreskia tribe, who has been courting her these past five years.
However, after she takes the wine, she feels her heart warming to this tall, burly human who saved her from the wizard’s clutches. She never really liked Kandor much anyway. And so what if her tribespeople disapprove? Does she not have the right to choose her own mate? This Albrigon may be a little immature, but he is very seemly and his facial hair makes an interesting change from the beardless menfolk of her own kind. And his jokes are very funny!
Nearby, the crushed remnants of an empty crystal vial lie glittering unnoticed amidst the snows of Ymir’s Fang…
Previous Installments:
Quest For The Hanging Glacier - Part 1
Quest For The Hanging Glacier - Character Sketch: Snake
Quest For The Hanging Glacier - Part 2
Quest For The Hanging Glacier - Character Sketch: Albrigon
Quest For The Hanging Glacier - Part 3
Quest For The Hanging Glacier - Part 4
Quest For The Hanging Glacier - Character Sketch: Ugra’at
Quest For The Hanging Glacier - Part 5
Quest For The Hanging Glacier - Part 6
Quest For The Hanging Glacier - Part 7
Quest For The Hanging Glacier - Character Sketch: Sorrel
Quest For The Hanging Glacier - Part 8