There has been a lot of discussion recently on the future of tabletop/pen’n'paper gaming, with much doom and gloom involved.  For example Steve Jackson’ prediction (quoted from Stargazer’s World) that pen’n'paper gaming will be ‘forgotten in ten years’.

I had some thoughts on this myself recently. The first thing I’ll say is that for tabletop/pen and paper roleplaying games to survive (and I believe they are worth keeping alive), we need to distinguish these games from other games that are essentially ‘Roleplay Simulators’, in the same way that Guitar Hero is a guitar sim, not to be confused with actually playing the guitar.

When I say tabletop/pen and paper, of course I may be talking about a game that contains a good deal of computer assistance, as others have commented on, and may eventually be played almost entirely online.

Maybe we need to find some new way of describing these games. ‘Narrative’ games would be treading on freeform/fanfic type gaming territory so that’s not going to work. I don’t know what the answer to this is but I do know that it is going to be hard-to-impossible to take the acronym ‘RPG’ back from the g@m3rZ who have misappropriated it.

We need to find a way of drawing the distinction in a way that the lay person can immediately grasp, otherwise their default assumption is that computer RPGs are an upgrade or replacement for tabletop, and that the latter is effectively obselete.

The other day, I was inspired to write a sort of ‘Introduction to the uninitiated’ in which I tried to explain the differences between tabletop roleplay and computer RPGs. Please take a read.  Comments and criticisms are welcome:

http://www.covengaming.org/wordpress/?page_id=2

But there has to be a simpler way to enlighten people than getting them to read an essay. Pointing out that WoW is a ‘Roleplay Simulator’ is a concise way of doing it but also a negative one, and you’ll never get MMO advocates to let go of the RPG tag anyway.